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Kulldam

  1. Mythic 20-man Raiding

    For me, this single change puts a huge damper on the entire expansion as a whole and dramatically reduces my ability to get excited about any of the other features/changes, because this 20-man restriction looms over it all in the back of my mind.

    The reasoning given by Blizzard that it "makes balancing easier" and "allows for more mechanics that don't need to scale across raid sizes" sounds like complete horseshit and simply an excuse to make the design process easier for the development ...