Mastery-ing Healing
by
, 10-22-2010 at 10:44 AM (82633 Views)
A look at Mastery: Healing
With 4.0.1 being recently released and mastery being implemented as a fun new and shiny stat, I felt that an analysis of mastery needed to be done. This particular analysis will be primarily concerned with how mastery will affect healers. This analysis will not be so in depth that it will determine Cata healing down to an exact science, but it will compare how Mastery will aide in healing the common types of damage seen in raiding. So before I start my QQ'ing about holy paladins for the day I will just go ahead and list off the masteries of the 5 different healers.
Resto Druid
Symbiosis: Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increase heal potency by an additional 1.25%
Holy Pally
Illuminated Healing: Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 seconds. Each point of Mastery increase the absorb amount by an additional 1%.
Disc Priest
Shield Discipline: Increase the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%
Holy Priest
Echo of Light: Your direct healing spells heal for an additional 10% over 6 seconds. Each point of Mastery provides an additional 1.25% healing over 6 seconds.
Resto Shaman
Increases the potency of your direct healing spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increase direct heals by up to an additional 2.5%.
I'd like to note that from a purely numbers perspective Disc priest and Resto Shamans appear to get the most output from their masteries by having both the highest base percentage, as well as the highest percent per point ratios. However, since Mastery is completely relative to the spell its affecting, in that it is percent based, the higher percents from Disc Priests and Resto Shamans may mean little to nothing when the actual healing numbers are compared.
The question that I feel needs to be addressed is how do each of these Mastery mechanics help deal with the common forms of damage seen in raiding. I've broken damage into three categories for the sake of this analysis: tank damage, spike damage, and consistent raid damage:
Tank damage is damage a tank takes from boss white hits, breaths, etc, is generally very consistent and is easily handled by normal healing. Every fight has this type of damage and is really only a concern on gear-checking fights such as Patchwerk and Festergut.
Spike damage is usually damage that is caused by some fight mechanic and is generally localized to either a single raid member or a certain area. The most notable example of this would be Soul Reaper. This damage will not one shot a full health raid member on its own if managed correctly, but will need healing regardless.
Consistent raid damage, which is usually in the form of a raid wide AoE, is damage that will last for a phase, or even throughout the entire fight. More often than not this type of damage requires the healers to juggle who they heal in order to balance not letting anyone die but also take care of any spike damage that will also occur during the fight. Blood Queen is a good example of this.
In the past, certain specs and/or classes were better at healing certain types of damage. Throughout most of WoTLK holy pallys had been the go to tank damage/spike damage healers but had lacked a good way to deal with consistent/AoE raid damage. Resto Druid were typically seen to be on the other end of that spectrum, being able to take care of consistent raid damage via hots, but lacked a bit of throughput to deal with spike damage. When developing 4.0.1 and the cataclysm raid environment, Blizzard said that they did not like these niche healing roles that classes were taking on and wanted each class to be able to heal any role. So far it appears they have leveled the playing field for healers giving them all a fast heal, a mana efficent heal, a big heal, and some sort of AoE heal, with some random class specific heals sprinkled in. My question is whether or not Mastery is going to reinstate some of the niche healing roles. Looking at each class' Mastery we can get a feel for how it would affect each type of raid damage.
Resto Druid: Symbiosis:
Tank damage: Depending on how effective hots are at healing the typical Tank damage, Symbiosis could very well provide enough boost to hot healing that a Rejuv, Regrowth, and Lifebloom blanket will keep a tank alive. Even if hot healing is not enough to keep up with the tank damage, the constant damage that tanks take make them good targets for constant hots so they will almost always benefit from Symbiosis.
Spike damage: Of the three categories this is where I would say Symbiosis falls short the most. Unless you are either a) able to keep the raid blanketed with hots, or b) predict who will take spike damage, you most likely will not be able to benefit from the additional healing. There will be cases where the spike damage mechanic will not be random and a hot can be placed on a target preemptively, but in true RNG cases Symbiosis will be much less effective. In smaller raids, the 5 target Wild Growth could very well allow druids to get the Symbiosis boost to a large number of damage spikes.
Consistent damage: This is where Symbiosis will shine in my opinion. Being in a situation where the raid will need to be blanketed with at least one hot for a phase/fight druids will be able to benefit the most from their mastery, especially in double hotting situations such as rejuv blanketing + wild growth spam.
Holy Pally: Illuminated Healing
Tank damage: This is really the only place Illuminated Healing shines. With its short 6 second duration, tank damage is the only damage that will be absorbed with any frequency. For all intensive purposes it makes your heals at least 8% more effective on tanks.
Spike damage: Illuminated Healing has rare applications where it can be used effectively to deal with spike damage. Even if it can be determined who will take the spike damage, a preemptive heal, which will most likely be a giant overheal, will provide very little in actual absorbing power when compared to Power Word: Shield, for example. The one time Illuminated Healing can shine is when spike damage comes in conjunction with consistent raid damage and the absorb from the spike damage heal could actually mitigate enough damage to allow a player to survive the consistent raid damage.
Consistent raid damage: In consistent raid damage situations, Illuminated Healing essentially provides a slight healing bonus to all of the paladin's spells. In general, consistent raid damage ticks at least once within the 6 second absorb window so it will provide frequent mitigation, however the paladin AoE heals are both on 30+ second CD's so the times when Illuminated Healing will have mass effect is much lower than a raid blanketed with druid hots, for example.
Disc Priest: Shield Discipline
Tank damage: Shield Discipline will provide additional absorbs on both Power Word: Shield and Divine Aegis, both of which will have a very high up time on the tanks, so this mastery is great for mitigating the typical damage tanks take.
Spike damage: Of all the masteries so far I feel that Shield Discipline has the best chance to be effective against spike damage. With the relatively long duration of Power Word: Shield there is a chance that in fights were there isn't consistent raid damage that Power Word: Shield will be on the spike damage target. Obviously when dealing with fight mechanics where the spike damage is predictable, Shield Discipline will make preemptive shielding that much more effective.
Consistent raid damage: Power Word: Shield blanketing is great for dealing with consistent raid damage as it essentially increases the entire raids effective health, reducing the chance of raid members dying to the aoe damage or being one shot by spike damage if they were not topped off. In addition, Shield Mastery not only increases the absorb of Power Word: Shield, but it also increase the healing done by the Power Word: Shield glyph, so it is doubly effective in these situations.
Holy Priest: Echo of Ligh
Tank damage: Echo of Light provides a nice additional bit of healing on tanks when targeted by a priest's direct healing spells. One of the problems with hots, such as Echo of Light, is that it is often overheal, however in the case of tank damage there is a much higher chance that the tank will take more damage during the duration of the hot, leading to more actual healing.
Spike damage: Echo of Light will really only provide a slight bit of additional healing to top off a target that has taken spike damage, and will rarely be able be used effectively in healing spike damage
Consistent raid damage: Echo of Light will shine in consistent raid damage situations, providing 10%+ more healing to prayer of healing and circle of healing, a slight increase to renew healing, and any direct heals cast. In conjunction with Chakra, I get the feeling that Holy priests will be able to use their mastery to great effect for AoE healing.
Resto Shamans: Deep Healing
Tank damage: Deep Healing will work great with tank healing as it provides more healing when its really needed. While it won't provide much benefit while the tank is bouncing between 80-100% health as most tanks do during a fight, but it will make it much easier to keep up a tank in those near death situations. I wouldn't be surprised if a Nature's Swiftness'd Greater Healing Wave heals for as much as a Lay on Hands would if the tank is sub 20%.
Spike damage: This is why deep healing was made. Shamans will be able to top off targets of spike damage very easily. In a 10 man raid I would almost suggest that they should solely focus on single target spike damage, because if a shaman and another healer go to heal a target, and the shaman lands his heal after the other healer, he will essentially lose throughput as the target will be at a higher health.
Consistent raid damage: While it doesn't feel that shamans will be able to abuse Deep Healing in these situations, it will provide them a boost to their healing, assuming the raid is not at 100% during these fights. The beauty of this Mastery is that it is there when you need it, so when people do get low on these consistent damage fights a 20+% boosted Chain Heal will alleviate some of the strain on the other healers in those healing intensive situations.
So have we learned if any class' Mastery will push them into a niche healing role? I'd say its hard to tell without analyzing every class completely, going into full analysis of their spells and cooldowns, however there are candidates that could make convincing arguments for their Mastery to win them a niche healing role. Holy priests and Resto druids still feel very much like the raid healers that are able to deal with massive raid wide damage using their hots and Mastery to great effect. Its also interesting to note that the Resto Druid and Holy Priests' Mastery scaling is very similar, so its almost as if they are suppose to play the same role. Shamans look like they could be great tank healers as their heals get much stronger the lower the tank gets. Disc priests still feel very utility orientated with their unique ability to absorb a lot of damage so they get to do a weird tank healing/raid absorb hybrid. Much like Druids and Holy Priests, Shamans and Disc Priests have very similar Mastery scaling properties and in some way they serve the same kind of role by dealing with spike damage by either healing bigger on damaged targets, or mitigating it all togteher...
….And then there are pallys. Poor, poor pallys. Their mastery is really only good for mitigating a small amount of damage on the tanks and that's about it. Once they get their other AoE heal possibly their AoE mitigation will be worth something, but even then its a fairly long cooldown. This doesn't necessarily mean that they are weak healers by any means, it just means they don't really get to play around with the new and shiny stat known as Mastery.
This post has really just been for the sake of looking a bit deeper into the Masteries of each of the 5 healing classes and see what they can do with them, that and of course to, as Kull would say, “cry more cryer,” about my class, the holy paladin. If you need me, I'll be in my bubble.....sobbing.