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Thread: WeakAuras Tutoring Thread

  1. #941

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    Thank you, that works. I've run some tests and got the basics working but I need to verify it and then I'll share it back. I've based it upon the previous posts plus the code of the Blackhand energy WA (which btw, is amazing).

    I was PuGing Blackhand HC today and noticed from another player DBM makes a 29.5 seconds pull timer on Blackhand. Since my guild uses BigWigs, we didn't know but reset pulls are quite powerful on this fight so I made a WA for that. Unfortunately since BigWigs doesn't accept 29.5 pull timers I made it 30 sec, but even that probably doesn't allow precasting. We've yet to kill Blast Furnace again this week, so haven't tested this WA yet.

    Load:

    Zone: Blackrock Foundry
    Encounter ID: 1704
    Dungeon Difficulty: Mythic

    (You could of course also make it work elsewhere.)

    All Triggers,

    Trigger 1,

    Custom Event:

    ENCOUNTER_END

    Custom Trigger:

    function(event, encounterID, encounterName, raidSize, ...)
    --SlashCmdList.BIGWIGSPULL('30')
    SlashCmdList.BIGWIGSLOCALBAR('30 Pull Timer')
    return event == "ENCOUNTER_END" and encounterID == 1704
    end

    (Note, only our paladin tank will run the WA and will run the uncommented code to make a pull timer instead of the local bar.)

    Trigger 2,

    Status -> Health -> Specific Unit -> Specific Unit: player -> Health: > 0

    (If our paladin tank survives the fight its not a real wipe. Its either a kill, or he bubble hearthed but then he shouldn't see ENCOUNTER_END.)

    Local version:

    Code:
    deKpeaGiQG(evuJsfXPur1SOIClqXUOQAyOQogewgQONPQ00KOUgOABsOVbknoQeNJku3JkP9rfOdsvQfQcpuvXePQ0fLGnsvYhPkmsPK6KsPwPuIzkr2je9tvKgkvklfv4PitvPUkvrFvkj7v8xkAWs1HvPftfYJbzYq6YK2SI6ZkYOLItd8AvuMTQCBkSBO(TsgoQYYL0Zvy6exhLTJk9DQagpvfNxv16Ps1(P0br2HmcHgcn7qZlSqa31GeHlHqbdEV7)w9rcz7HQ6eyH3)80qI6Je6IIceWcFFMsfmnP1r2bjISdjvW0KwZoK8ZtdnKRWgHyd1SrVpPjhHyyLRILqxMScPCvSeQ169jnHgmhPCvS4wvNb(eICRqPsHA07tAcXpeddKq8E3FTgAWCKYvXcXMNb(eY8J302K2EZXoeBOMmmqYrOg9(KgZfpTELvnKdgInuZbpfcmdGmzyGKJiHyyPcMM0A2HyyGeI37(R1qSHAo4PqGzaKjddKCejsKqoaavAIxW5xSiCxGfrreWchEXYUKzyk74qa0qhVl0znxmQTZHouX23adTgAEHLqfEC9STT71clHWmJDfmnP1rqYzOgfm1iXl48lweoC(fHxg(3Vf)YzMHPSlHERlA2HK7tXs2HmypbKDKiHum0IHfTcqdHaw(LdXgQPIHwmSOvaAocHcMNbqSN8NDObap90qg)sdakKb7jGSdz8lnaOCejsi2qnDFH1CeQUEA2HmypbKDKiHQxin7qgSNaYosKqSHAIcMNbqSN8NJqUVWAOJ3f6S6c6mB3RfdJw)JesQGPjTMDi5NNgcInKLriuw9kGfo0x(HGydzzeAMHHeWcFIYvXIt2UIHwmSO12(6KTRyOfdlAf51qDY2RxakbCxDY2973)52wSDB32TDyGHE3rZhd0sGH4)OThTQThKBEwQ0jo)LVZNBBX2TDB32P3D08XaTeyi(pA7rRA7bv60pEx6WBooX5V8TD3yVNTVbgA15ZTTy72UTB7vvyvSTRCvSy7U6QT7Wci)CQNi3f4WSasFDOTFXO2UIHwmSO12(A7U6QTJaw(LTTOy0qqSHSmmLFEAiLRILqkxflJqfq(5uprUlWHzbK(gcInKLHzdavdbXgYYisKqJqC6hHF((5egeWcZuzvVogo8qCdseL5erKe
    RL version:

    Code:
    deKpeaGiQG(evuJsfXPur1SOIClqXUOQAyOQogewgQONPQ00KOUgOABsOVbknoQeNJku3JkP9rfOdsvQfQcpuvXePQ0fLGnsvYhPkmsPK6KsPwPuIzkr2je9tvKgkvklfv4PitvPUkvrFvkj7v8xkAWs1HvPftfYJbzYq6YK2SI6ZkYOLItd8AvuMTQCBkSBO(TsgoQYYL0Zvy6exhLTJk9DQagpvfNxv16Ps1(P0br2HmcHgcn7qZlSqa31GeHlHqbdEV7)w9rcz7HQ6eyH3)80qI6Je6IIceWcFFMsfmnP1r2bjISdjvW0KwZoK8ZtdnKRWgHyd1SrVpPjhHyyLRILqxMScPCvSeQ169jnHgmhPCvS4wvNb(eICRqPsHA07tAcXpeddKq8E3FTgAWCKYvXcXMNb(eY8J302K2EZXoeBOMmmqYrOg9(KgZfpTELvnKdgInuZbpfcmdGmzyGKJiHyyPcMM0A2HyyGeI37(R1qSHAo4PqGzaKjddKCejsKqoaavAIxW5xSiCxGfrreWchEXYUKzyk74qa0qhVl0znxmQTZHouX23adTgAEHLqfEC9STT71clHWmJDfmnP1rqYzOgfm1iXl48lweoC(fHxg(3Vf)YzMHPSlHERlA2HK7tXs2HmypbKDKiHum0IHfTcqdHaw(LdXgQPIHwmSOvaAocHcMNbqSN8NDObap90qg)sdakKb7jGSdz8lnaOCejsi2qnDFH1CeQUEA2HmypbKDKiHQxin7qgSNaYosKqSHAIcMNbqSN8NJqUVWAOJ3f6S6c6mB3RfdJw)JesQGPjTMDi5NNgcInKLriuw9kGfo0x(HGydzzeAMHHeWcFIYvXIt2UIHwmSO12(6KTRyOfdlAf51qDY2RxakbCxDY2973)52wSDB32TD6DhnFmqlbgI)J2E0Q2EqU5zPsN48x(oFUTfB32TDBhgyO3D08XaTeyi(pA7rRA7bv60pEx6WBooX5V8TD3yVNTVbgA15ZTTy72UTB7vvyvSTRCvSy7U6QT7Wci)CQNi3f4WSasFDOTFXO2UIHwmSO12(A7U6QTJaw(LTTOy0qqSHSmmLFEAiLRILqkxflJqfq(5uprUlWHzbK(gcInKLHzdavdbXgYYisKqJqC6hHF((5egeWcZuzvVogo8qCdseL5erKe
    Or just switch to... nevermind.

  2. #942

    Default

    Hello guys.

    This string http://pastebin.com/3adCJjdw check, if all ppl in raid have PW:F (every 2sec). If not, show icon and name ppl without buff.

    Its possible:
    1) buff show only if Im on priest....but i want check buff on all my alts .
    2) show only PW:F, but dark intent is 2 stamina buff....change from aura to "stamina buff".
    3) only show, when buff is avaibele in raid.
    4) show in group? for now is only in group.

  3. #943

    Default

    I want to strip realmname from sourceName for readability.
    Previously I used

    sourceName:sub(1,12)

    Which does something similar (you may even argue its better), but not quite.

    Basically, I need the equiv to UNIX cut -d e.g. echo $sourceName | cut -d - -f 1

    I can use sourceName:sub(1,(string.sub(string.find(sourceNam e, "-"),1,1)) - 1) (or I suppose if string.find(sourceName, "-") ~= then return sourceName:sub(1,(string.sub(string.find(sourceNam e, "-"),1,1)) - 1) else return sourceName end but I wonder if there is a more elegant way to do it. I'm aware I need to escape - in a regexp with % but further than that I didn't get.

  4. #944
    VI Recruit Kytae's Avatar
    Join Date
    Apr 2015
    Location
    San Francisco, CA, US
    Posts
    48

    Default

    On top of my head, I'd use the split function, though I did not check if that works.

  5. #945

    Default

    Thanks, I found this:

    http://www.wowwiki.com/API_strsplit

    So I use name, realm = strsplit("-", sourceName) or name = strsplit("-", sourceName)

    Also found http://stackoverflow.com/questions/1...-string-in-lua

  6. #946

    Default

    I havent been able to figure this out.. Is there a way to find count the number of units around my target? Say in a 10yd area?

  7. #947
    VI Recruit Kytae's Avatar
    Join Date
    Apr 2015
    Location
    San Francisco, CA, US
    Posts
    48

    Default

    There… Should not be. The function giving the position to a unit is not available for hostile units, to prevent the players from accessing this information automatically and therefore force them to watch the screen for that. There might be a workaround, but I don't know any, and I think Blizzard would try to prevent such workaround from having a long living =)

    The only distance information you can retrieve a priori are the distances between two friendly targets / a friendly target and a specific point (x and y coordinates).

    EDIT: You can also retrieve a range of distance between you and your target with IsSpellInRange, but I doubt you could do much more.
    Last edited by Kytae; 05-06-2015 at 03:03 PM.

  8. #948

    Default

    Kytae pretty much said it all, but one thing I learned recently is that UnitPosition (and similar functions) aren't limited to friendly targets, but targets in your group. Blizzard is really careful to not expose too much information about the position of stuff (except in the combat log ;P)

  9. #949

    Default

    Not possible, and although its probably not what you want to do, you could as fire mage say do LB -> Inferno Blast -> and then count the number of LBs up. Or do a Mind Sear and count the number of enemies hit.

    A rangechecker would be very useful for Sorka baiting.

    I'd go with the following variables:

    X sec after pull you need to be 45 yard from Sorka. Make a countdown for that (the spell is already being cast way before the timer of BigWigs expired I know that much).
    If there is nobody with the debuff on them, you need to be 45 yard from Sorka (unless you can and want to soak).

    Since we follow the cheese/noobie tactic we won't get ranked anyway, and DPS is not the issue in that tactic either.

  10. #950

    Default

    I made 6 status bars showing the primary and secondary stats. The LUA code isn't really interesting, but I'll share it. I'm probably going to have to figure out a way to make plateaus and make the normal values become default or zero and only change this when an equipment swap is detected (I haven't looked into this). That's probly for later. First I got a bug: sometimes some of the bars suddenly become faded out. How come? And also, is it possible to sort these bars based on the one with the best progression with the exception of Str/Agi/Int?

    Primary Stat WA,

    Duration Info:

    Code:
    function()
        local str              = select(1, UnitStat("player", 1))
        local agi              = select(1, UnitStat("player", 2))
        local int              = select(1, UnitStat("player", 4))
        local plateau       = 10000
        if (str >= agi) and (str >= int) then
            return str, plateau, true
        end
        if (agi >= str) and  (agi >= int) then
            return agi, plateau, true
        end
        if (int >= agi) and (int >= str) then
            return int, plateau, true
        end
    end
    Primary Stat Name Info:

    Code:
    function()
        local str              = select(1, UnitStat("player", 1)) 
        local agi              = select(1, UnitStat("player", 2))
        local int              = select(1, UnitStat("player", 4))
        if (str >= agi) and (str >= int) then
            local pri = str
            aura_env.name = "Str"
        end
        if (agi >= str) and  (agi >= int) then
            local pri = agi
            aura_env.name = "Agi"
        end
        if (int >= agi) and (int >= str) then
            local pri = int
            aura_env.name = "Int"
        end
        return aura_env.name
    end
    Crit WA Duration Info:

    Code:
    function()
        local crit = floor(GetCritChance() * (10 ^ 1)  + 0.5) / (10 ^ 1) or 0
        if crit > 100 then
            return 100, 100, true
        else
            return crit, 100, true
        end
    end
    The rest is just the same without the 100% crit cap protection, self explanatory.

    Code:
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